Archive for November, 2010

Day 2: multi texture, grid, interface

Posted: 26th November 2010 by Luke Iwanski in 4.0, C#, Game, General, wow, XNA
Tags: , , , , , , ,

Daily update, what have I achieved last night: adding more than one texture to high map grid on future water level 2d text over 3d scene – interface/debug My 1 milestone is almost reached – only two things left: smooth transition between textures and animated water with reflection. Once I have that I will publish application [...]

Some Crazy XNA 4.0 terrain stuff

Posted: 25th November 2010 by Luke Iwanski in 4.0, C#, XNA
Tags: , , , ,

Last night I was learning XNA 4.0 – framework – runtime environment with set of tools provided by Microsoft, language C# “platform crossing” – well it can run on Xbox 360 and tune.. and well Windows mobile, that suppose to make game development easier.. well it does.. I am actually surprised how well language and [...]

2010 Unreal Development Kit Beta

Posted: 25th November 2010 by Luke Iwanski in Game, Game Engines, Unreal 3

Epic Games has released the November 2010 UDK Beta. – demo youtube video in less than 12 hours has been seen over 69K times! But to be honest I am not surprised. This animation looks like cinematic! for sure I am going to test, at first look I was so impressed that I was watching [...]

3D Framework for Android sample

Posted: 20th November 2010 by Luke Iwanski in 2.2, andrioid, Game, java, Java, OpenGL, progamming
Tags: , , , ,

I finally made it! I have found couple bugs that was causing problems in my game. first of all and I guess that was only error I have had was texturing for blocks – my program was using custom created mipmap function that was using probably not supported by hardware on desire, however.. it is [...]

I ll be game developer!

Posted: 19th November 2010 by Luke Iwanski in C++, Game, java, Java, Java, progamming, Tutorial, University
Tags: , , ,

Yes! I will be! from 11AM yesterday till now I am at university.. and I have to say it is awesome! over 12 hours. I am codding for today’s assignment from Software Development – meanwhileI have transferred myself to game development program!! Funny fact. today I have met the guy who was working on my code [...]

Lunch time post

Posted: 17th November 2010 by Luke Iwanski in C++, Game, General, OpenGL, University
Tags: , , ,

“Good news everyone!” – as I say. It has been week since my last post – but I was recovering after university project – yes, the same FPS Android game that I am not really proud of – however I assume that it will bring me around 80% – 90% for my module. Considering that [...]

Finishing prototype

Posted: 10th November 2010 by Luke Iwanski in 2.2, andrioid, Game, java, Java, OpenGL, progamming

Tomorrow I have to pass documentation for my mobile development game. Development name “Carlos”. Basic idea for the game is to move from place A to place B – but that is not so easy to do! There is labyrinth a.. and a evil sphere.. fine! I had no idea for the game, ok! Well [...]

CBox Class

Posted: 9th November 2010 by Luke Iwanski in 2.2, andrioid, Game, java, Java, progamming
Tags: , , ,

Idea Whole world in this project is made by boxes as mentioned in previous post: Carlos – World Class – First Prototype. Feature Different texture for every box can be used Box can be set in every place – simply calculated on world array Feature to show where box is set Every Box can have [...]

Carlos – World Class – First Prototype

Posted: 9th November 2010 by Luke Iwanski in 2.2, andrioid, Game, java, Java, progamming
Tags: , ,

World Class World in this game is made by blocks that can by passable or cannot, there is different class used to handle boxes it is called CBox. Idea is really simple but really effective and popular in industry. (google for Minecraft or cubeengine – fun fact Crytek – has used little *ekhem*, well bit more [...]

Obj and 2D over 3D scene

Posted: 5th November 2010 by Luke Iwanski in 2.2, andrioid, java, progamming, University

I have made it! after hour spent on learning OpenGL SE and programming for Android 2.2 I have made it. Now on my 3D scene I have batch of cubes – well it is not Crytek.. yet.. but gives me basic features that I need for Android. Reading map from file Adding Objects from .obj [...]