Archive for December, 2010

C++ Time!

Posted: 30th December 2010 by Luke Iwanski in 9, C++, C++, DirectX

I feel terrible because of not posting anything for such a long time, quick overview: last two weeks was extremely busy at work, Christmas.. was pretty cool.. chilling out with my lovely girlfriend and wasting time on Heroes of Might and Magic 4.. well wasting a time because our Internet connection is approaching on 31.. [...]

Last Weekend before Christmas Issue

Posted: 19th December 2010 by Luke Iwanski in General
Tags: , ,

was really lazy.. cup of tea book.. couple episodes of friends – honestly I need to get internet at my place.. I am so out of good movies.. Amazon and other online based shops keep spamming great deals for useless stuff for Christmas. Next week gift hunting will start.. I ll track it, I ll hunt [...]

UDK went crazy

Posted: 16th December 2010 by Luke Iwanski in Game Engines, General, Unreal 3
Tags: ,

That’s just mad.. the system does anything a it is portable as well! the guys from epicgames know how to do things – first they made most advanced system, then they released it as a development tools that does everything – list below, and now they made it portable to almost every platform.. I am wondering if in future [...]

1st Semester of 3rd year.

Posted: 16th December 2010 by Luke Iwanski in General, University
Tags: ,

Is a past now. All exams passed.. thank you Kick. now 2nd semester: Group Project – co-op 2D based game with 3D object targeting PC and xBox360 written in XNA 4.0 and C# Game Architecture – C++ based game engine/framework for 3D environment targeting RTS games – Which help me develop zombie survival game, little bit [...]

Below is full code for my SD3 assignment – or you can download it from here – zipped project or here – .jar Raport “You should write a report about your software (max 2 sides A4) in the report you should discuss the strengths and weaknesses of the Strategy pattern and discuss how you would [...]

Unity 3D 3.1 – First Clash

Posted: 9th December 2010 by Luke Iwanski in 3.1, C#, Game, Tools, Unity 3D
Tags: , , ,

“We’ll be using Unity.” Well.. Ok, I was really skeptic about this one.. “clicking” games is not the way I want to do them.. many hours, days, weeks spent on game architecture, planning and at least codding.. that’s the way it should be.. and at some point I have started to thinking.. many weeks, in [...]

Global Game Jam 2011

Posted: 8th December 2010 by Luke Iwanski in Global Game Jam
Tags:

December 7 at 6:07pm Report “Want to join our team for the Global Game Jam in January?” damn yeah!! Account created, now I am reading stuff.. Global Game Jam Edinburgh’s edition will be hosted by Napier – cool news actually. I need to arrange some meeting to get know my team better and as well [...]

Deffme – 2D Terrain Protection Game

Posted: 5th December 2010 by Luke Iwanski in 2.2, 2.2, andrioid, Android, java, Java, progamming, Tutorial
Tags: , ,

At this stage I can’t say I have done much – Uni, work, life , but I have something: First of all I have spent about half an hour on thinking how to write this game, mechanic and engine.. so the idea of game is pretty similar to famous “Plants vs Zombie” 2D game, we [...]

New Home Issue

Posted: 3rd December 2010 by Luke Iwanski in 2.2, andrioid, Game, java, Java, OpenGL, progamming, University

I have moved almost all stuff today to new place, it is warm, cosy, little bit small, but it think it should be fine, the thing I cannot stand is no Internet connection, I need to fix that ASAP! Other thing is: I have got result for my Mobile Game Development module: Item Your Mark % Software Design (worth [...]