Archive for April, 2011

Lately I have started preparing tools for voxel engine, after yesterdays fails with bloom/hdr today I won the battle with Frustum Culling – well it was only battle and there is still lot to improve. Above we can see snowman’s – my tech model – used in OpenGL API learning process. Anyway – for some [...]

C++ + GLSL + GLFW + GLUT = Snowmans

Posted: 10th April 2011 by Luke Iwanski in C++, Honours Project, OpenGL

This weekend I have moved little bit with my voxel engine.. On Saturday Marching Cubes algorithm has been implemented, but debugging was long and hard, so I have decided to take step back and prepare tools I will need in the future – simple input handler and camera class, for testing this features I have [...]

Guardians – Finished.

Posted: 6th April 2011 by Luke Iwanski in Group Project, Unity 3D, University
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Some screen shots from Guardians project. Download Guardians

Report has been submitted

Posted: 1st April 2011 by Luke Iwanski in 9, C++, DirectX, Games Engineering, University
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After that 24years I have realized one very important thing.. I suck in the reports.