Imagine situation where we have a numbers from 1 to 100 all incrementing so we have 1,2,3, … ,99,100. Now we take one of them from this pool – randomly, then we are randomize order of rest of them. Question: what is the best way of finding out which number has been taken, and what is complexity [...]
Archive for May, 2011
I’ll tell you later.. 2more to go.
Tags: 3D, Voxel, voxel engine
A voxel (Volumetric Picture Element) is a volume element, representing a value on a regular grid in three dimensional space. – thank you wiki. Voxel based engines are commonly used in medicine, simulations and gaming. What the project will be about? Main objective is to display world as set of voxels, How will that happen? Today I have [...]
No more excuses – this weekend’s aim: OpenGL 4.0 + GLSL + GLM and math books! Last couple weeks was really lazy.. well not lazy lazy.. I have done a lot.. well not game dev and I feel really bad with that. Oh and I have discovered that Edinburgh is Rollerblades unfriendly city!