Long Story short. After hours spend on readings, coding and calculations I have got simple, bit slow but working Smoke effect. Grid 96^3 FPS 25 – 30 on ATI Radeon HD 5700 Series which lets face it is a crap. Next step – rewriting code, trying to make it bit more flexible and implement it [...]
Archive for June, 2011
First Video Demo
Posted: 27th June 2011 by Luke Iwanski in Honours Project, University, Voxel EngineTags: 3D, C++, Voxel
I’ll make it smoke!
Posted: 20th June 2011 by Luke Iwanski in C++, Honours Project, OpenGL, University, Voxel EngineTags: 3D, C++, GLSL, Voxel
After hours spend on research and readings great publications like: GPU Gems, Coder Mind or Philip Rideout’s, Miles Macklin’s blogs aim of my Honours Project gets clearer and clearer. I want to create simple Smoke Effect. “Particle effects like smoke, fire and foam can be efficiently rendered without using hacks. Voxels are also being used [...]
I had the meeting with Kevin today, The objectives has been clarified a bit.. but they are not to easy.. for instance: “Come up with a Question you want to answer?” Right so what is my question.. oh and I have set up a wiki.. hope to update it a bit.
Cube ‘n’ Cubes
Posted: 12th June 2011 by Luke Iwanski in C++, Honours Project, OpenGL, University, Voxel EngineTags: 3D, C++, Voxel
Over the weekend I have managed to do a bit for my Voxel Engine – well now it will be more like minecraft but hey I am still learning. The idea is simple each object is based on bunch of cubes, terrain is based on bunch of objects, that should allows me to implement octree [...]
Optimisation and Normals
Posted: 4th June 2011 by Luke Iwanski in C++, Honours Project, OpenGL, Voxel EngineTags: 3D, C++, GLSL, OpenGL, Voxel, voxel engine
Some minor optimisation implemented improved FPS, Next step Texturing and shadows!
Bonsai v0.2
Posted: 3rd June 2011 by Luke Iwanski in C++, Honours Project, OpenGL, Voxel EngineTags: 3D, C++, OpenGL, voxel engine
After hours spent on struggling with the VBO’s and GLSL I have managed to draw my first voxel based model.. the bonsai tree *fanfare*. File loading time and processing takes about 20seconds, 8.3 FPS without culling or optimisation.. primitive brute force.. get all the points process them through marching cubes algorithm and then draw on the [...]