Some progress in development, Yay! – how cool is to have a few days off, so you can spend a quality time with close-ones and at the same time to have enough time to develop something in the project!? Vertex and Geometry shaders (version 3.30) support up to 5 lights – positions, colours, intensity is [...]
Archive for July, 2011
Lua + Lights + Sponza Atrium = 30 FPS
Posted: 31st July 2011 by Luke Iwanski in Honours Project, OpenGL, UniversityTags: 3D, GLSL 330, OpenGL
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Sponza!
Posted: 25th July 2011 by Luke Iwanski in Honours Project, UniversityTags: 3D, C++, GLSL, OpenGL
Woohoo, thanks again to Henk who pointed out very useful information “force triangles in the 3d application (blender)”
Just to show my irritation..