Step back.. re-think.

Last few days disappeared from my life.

Thinking about “what exactly I want to evaluate in the engine” and “how do I compare it”, “with what”. Made me little bit crazier.

I came up with several ideas but yet.. not good enough.

Any ideas?

What are the techniques of rendering voxel based objects in real time?

“What are the techniques of rendering voxel based objects in real time?”

This is a question I have been struggling with since last summer.

I will be doing that for next year – in my honours project.

I have designed test/experiments.
Some of them has been – already – eliminated.

However, there are so many things I could perform in order to make me my GPU cry.
meanwhile.. “boxel” engine is in development – time to test “crazy” ideas of mine.

First Test,

Many cubes…