Last few days disappeared from my life. Thinking about “what exactly I want to evaluate in the engine” and “how do I compare it”, “with what”. Made me little bit crazier. I came up with several ideas but yet.. not good enough. Any ideas?
Archive for October, 2011
Tags: 3D, C++, OpenGL
“What are the techniques of rendering voxel based objects in real time?” This is a question I have been struggling with since last summer. I will be doing that for next year – in my honours project. I have designed test/experiments. Some of them has been – already – eliminated. However, there are so many [...]