Archive for November, 2011

Introduction to graphics programming submitted.

Posted: 28th November 2011 by Luke Iwanski in C++, OpenGL, University
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some screen shots from assembly instruction project, n-Gine saved me again.. above result of the work from one night..

Graphics Programming wee update

Posted: 22nd November 2011 by Luke Iwanski in C++, OpenGL
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some progress of Graphics Programming coursework – pause screen and rotation. At the moment buffer of vertices is regenerated each frame – need to switch to DYNAMIC_DRAW.

Graphics Programming – small progress

Posted: 20th November 2011 by Luke Iwanski in C++, OpenGL, University
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Today I have managed to spend few minutes on Graphics Programming Coursework.. effect? SkyBox and clean code of n-Gine. Next step.. animations.

Exhibition

Posted: 19th November 2011 by Luke Iwanski in C++, Kinect, OpenGL

Today I was helping in setting up system I was helping in developing n-Gine branch that supports Kinect.

How to store more than 35 Million floats?

Posted: 15th November 2011 by Luke Iwanski in Honours Project, University, Voxel Engine
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Task: need to store grid of 128x128x128 cubes (36 vertices each) no octree yet.. any ideas?