some screen shots from assembly instruction project, n-Gine saved me again.. above result of the work from one night..
Archive for November, 2011
Introduction to graphics programming submitted.
Posted: 28th November 2011 by Luke Iwanski in C++, OpenGL, UniversityTags: 3D, C++, GLSL, n-Gine, OpenGL
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Graphics Programming wee update
Posted: 22nd November 2011 by Luke Iwanski in C++, OpenGLTags: 3D, C++, Game, OpenGL
some progress of Graphics Programming coursework – pause screen and rotation. At the moment buffer of vertices is regenerated each frame – need to switch to DYNAMIC_DRAW.
Graphics Programming – small progress
Posted: 20th November 2011 by Luke Iwanski in C++, OpenGL, UniversityTags: 3D, C++, GLSL, OpenGL
Today I have managed to spend few minutes on Graphics Programming Coursework.. effect? SkyBox and clean code of n-Gine. Next step.. animations.
Today I was helping in setting up system I was helping in developing n-Gine branch that supports Kinect.
How to store more than 35 Million floats?
Posted: 15th November 2011 by Luke Iwanski in Honours Project, University, Voxel EngineTags: 3D, C++
Task: need to store grid of 128x128x128 cubes (36 vertices each) no octree yet.. any ideas?