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Month: November 2011

Introduction to graphics programming submitted.

some screen shots from assembly instruction project, n-Gine saved me again.. above result of the work from one night..

Posted on November 28, 2011November 28, 2011Categories C++, OpenGL, UniversityTags 3D, C++, GLSL, n-Gine, OpenGLLeave a comment on Introduction to graphics programming submitted.

Graphics Programming wee update

Pause screen + Animation

some progress of Graphics Programming coursework – pause screen and rotation. At the moment buffer of vertices is regenerated each frame – need to switch to DYNAMIC_DRAW.

Posted on November 22, 2011Categories C++, OpenGLTags 3D, C++, Game, OpenGLLeave a comment on Graphics Programming wee update

Graphics Programming – small progress

Small progress: Skybox

Today I have managed to spend few minutes on Graphics Programming Coursework.. effect? SkyBox and clean code of n-Gine.

Next step.. animations.

Posted on November 20, 2011Categories C++, OpenGL, UniversityTags 3D, C++, GLSL, OpenGLLeave a comment on Graphics Programming – small progress

Exhibition

Today I was helping in setting up system I was helping in developing n-Gine branch that supports Kinect.

Posted on November 19, 2011November 19, 2011Categories C++, Kinect, OpenGLLeave a comment on Exhibition

How to store more than 35 Million floats?

Grid 64x64x64

Task: need to store grid of 128x128x128 cubes (36 vertices each) no octree yet.. any ideas?

Posted on November 15, 2011Categories Honours Project, University, Voxel EngineTags 3D, C++1 Comment on How to store more than 35 Million floats?
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