Archive for December, 2011

Directional Light performance impact on the scene

Posted: 22nd December 2011 by Luke Iwanski in C++, Honours Project, OpenGL, Voxel Engine
Tags: , , ,

Very simple calculation of directional light had noticeable impact on the performance, table below shows it: and yeah, SW:TOR is pretty Ok but nothing can win with “coding hunger”.

Finally.. textures with metrics

Posted: 20th December 2011 by Luke Iwanski in C++, Honours Project, OpenGL, Voxel Engine

This evening code hunger got me badly.. tomorrow, big launch of SW:TOR and lets be honest about it.. I will do no more honours project related work over this Christmas. Anyway, in order to evaluate the software I have collected FPS and Memory Usage of the application. Base metrics are like this: Funny enough, in [...]

Using OffloadCL to compile C++ AMP code for OpenCL

Posted: 6th December 2011 by Luke Iwanski in Offload
Tags: ,

C++ AMP (Accelerated Massive Parallelism) is a GPGPU API (STL-like library) implemented by Microsoft in c++11. Lately, I had a pleasure to use an alternative tool-kit that is not limited to DirectX. Technology that can be used on any device – that can run OpenCL – which not only reaches the performance offered by the [...]