Archive for March, 2012

Power of well balanced octree

Posted: 31st March 2012 by Luke Iwanski in C++, Honours Project, OpenGL
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Small memory leak was driving me crazy; Debugging process was taking ages.. bored, frustrated and tired decided to play about with octrees depth and minimal/maximal number of elements in leaf.. Amazed by 300FPS discovered the stupid mistake of creating VBO each time the leaf is regenerated. Instant win; fix of memory leak and 10 times [...]

Only Visible Faces, Fog, Selected Box

Posted: 13th March 2012 by Luke Iwanski in C++, Honours Project, OpenGL
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Simple optimisation great performance boost! – Skip ALL the non-visible faces!

Progressive Rendering + visibility testing in a fly

Posted: 6th March 2012 by Luke Iwanski in C++, Honours Project, OpenGL
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Apparently I couldn’t resist. Last optimisation implemented. Now seriously, report!

Octree + simplex noise

Posted: 5th March 2012 by Luke Iwanski in C++, Honours Project, University
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Since week all development stopped and now I am struggling with report. Just finished draft of first chapter.. it’s terrible.