300 FPS when moves - Insane!
Small memory leak was driving me crazy; Debugging process was taking ages.. bored, frustrated and tired decided to play about with octrees depth and minimal/maximal number of elements in leaf.. Amazed by 300FPS discovered the stupid mistake of creating VBO each time the leaf is regenerated. Instant win; fix of memory leak and 10 times greater performance.
Who said that the mistakes are stupid?
1233560 cubes visible avg. FPS: 144.
Simple optimisation great performance boost! – Skip ALL the non-visible faces!
Progressive Grid of 256x256x256
Apparently I couldn’t resist. Last optimisation implemented.
Now seriously, report!
Perlin Noise in action
Since week all development stopped and now I am struggling with report. Just finished draft of first chapter.. it’s terrible.