3rd Bounce

Screenshot from 2013-07-16 22:58:57

finally I got some spare time to improve this baby.
It is a bit of improvement since the last time – 3rd bounce of rays were hacked into. Now the reflection looks far more realistic.

Screenshot from 2013-07-16 23:03:58

And here reflection of the reflection.. some artefacts here and there – but I can live with them for now.

oh and I need to fix timer for the frame – that is definietly not 0.31ms per frame – it takes about a second per frame. Still not that bad for the vanila implementation.

[Edit: late night]

Screenshot from 2013-07-17 01:38:58

Managed to add semi-transparent spheres! Rendering of the frame became extremely slow – had to reduce number of spheres on the scene.

Is it the right time to introduce optimisations?

Published by

Luke Iwanski

Senior Graphics Programmer @ CD Projekt RED

One thought on “3rd Bounce”

  1. You probably don’t want to use the title bar for framerate updates, it takes quite a signif. amount of time (on windows for sure, maybe linux). Test to see if it changes. Good job!

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