C++ + GLSL + GLFW + GLUT = Snowmans

This weekend I have moved little bit with my voxel engine..
On Saturday Marching Cubes algorithm has been implemented, but debugging was long and hard, so I have decided to take step back and prepare tools I will need in the future – simple input handler and camera class,

for testing this features I have used mr. Snowman x 36 🙂

Effect as on image.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.