C++ + GLSL + GLFW + GLUT = Snowmans

This weekend I have moved little bit with my voxel engine..
On Saturday Marching Cubes algorithm has been implemented, but debugging was long and hard, so I have decided to take step back and prepare tools I will need in the future – simple input handler and camera class,

for testing this features I have used mr. Snowman x 36 🙂

Effect as on image.

Published by

Luke Iwanski

Senior Graphics Programmer @ CD Projekt RED

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