This evening code hunger got me badly.. tomorrow, big launch of SW:TOR and lets be honest about it.. I will do no more honours project related work over this Christmas.
Anyway, in order to evaluate the software I have collected FPS and Memory Usage of the application.
Base metrics are like this:
Funny enough, in texture integration progress I have made some optimisation, frame rate went up by slight cost of memory.. I am happy, I can deal with that.
some screen shots from assembly instruction project, n-Gine saved me again.. above result of the work from one night..
some progress of Graphics Programming coursework – pause screen and rotation. At the moment buffer of vertices is regenerated each frame – need to switch to DYNAMIC_DRAW.
Today I have managed to spend few minutes on Graphics Programming Coursework.. effect? SkyBox and clean code of n-Gine.
Next step.. animations.
Today I was helping in setting up system I was helping in developing n-Gine branch that supports Kinect.
I have to say I am impressed by Kinects possibilities,
Camera, Depth recognition, Skeleton recognition even microphone!
I am just disappointed by lack of tutorials or even good documentation covering features that SDK offers.
Here is link to repository that contains little demo I have made.
Credits to kinectwinlib helped me a lot!
Whole rendering module is due to redesign. Smart solutions has been developed/implemented.
On screen model imported using external libraries Assimp and DevIL.
EDIT: some improvements – rotation, scale, translation.