Day 2: multi texture, grid, interface


Daily update, what have I achieved last night:

  • adding more than one texture to high map
  • grid on future water level
  • 2d text over 3d scene – interface/debug

My 1 milestone is almost reached – only two things left: smooth transition between textures and animated water with reflection. Once I have that I will publish application and sample code.

that should be done by end of the week, however Software Development 3 coursework deadline if 3rd Dec and I haven’t done anything yet.

finger crossed,
Continue reading Day 2: multi texture, grid, interface

Some Crazy XNA 4.0 terrain stuff

Last night I was learning XNA 4.0 – framework – runtime environment with set of tools provided by Microsoft, language C# “platform crossing” – well it can run on Xbox 360 and tune.. and well Windows mobile, that suppose to make game development easier.. well it does.. I am actually surprised how well language and framework is designed.

Coding is simple, quick and we can see effect.. not like C++ – which in fact I do love – and one day I will be master in it! – one day, one day I say!

Tonight’s question: Is C# better language to learn?