At this stage I can’t say I have done much – Uni, work, life :), but I have something:
First of all I have spent about half an hour on thinking how to write this game, mechanic and engine..
so the idea of game is pretty similar to famous “Plants vs Zombie”
2D game, we can place “tower/flower/anything that shoot” on a map, and there is horde of evil things trying to bypass our things – lets be clear at this stage this can be anything.. that’s just matter of sprites/sounds. hope that will be enough.. but if not – changing to 3D should be fairly easy anyway.
Our “things” can shoot bullet goes from left to the right and horde is going from right to the left.
every object at the map has life points.
My game is future proof and I have thought about different types of objects – eg slowing down bullets, faster enemies, more life points – upgrades etc,
lets remember about simple rule – everything on a map has to move with some speed.. and we need to make that the same for all devices – delta time 🙂
I am thinking about adding some sort of currency – sun, gold, points,tokens – whatever that will allow player to buy upgrades or new things and place it on the map
anyway.. lets see some code!
Continue reading “Deffme – 2D Terrain Protection Game”
I finally made it!
I have found couple bugs that was causing problems in my game.
first of all and I guess that was only error I have had was texturing for blocks – my program was using custom created mipmap function that was using probably not supported by hardware on desire, however.. it is working now!
Check this out! 3D Framework
Tomorrow I have to pass documentation for my mobile development game. Development name “Carlos”.
Basic idea for the game is to move from place A to place B – but that is not so easy to do! There is labyrinth a.. and a evil sphere.. fine! I had no idea for the game, ok!
Well not simple enough to be build in less than a week, anyway. This was great background for developing simple Android Framework that will allow me to develop something more sophisticated in the future.
Last changes for lightning, music and labyrinth model and tomorrow documentation..
Ok, adding music is really easy!
what we need is variable
private MediaPlayer mp;
then in onCreate method
mp = MediaPlayer.create(this, R.raw.run);
you can as well add
Whole world in this project is made by boxes as mentioned in previous post: Carlos – World Class – First Prototype.
- Different texture for every box can be used
- Box can be set in every place – simply calculated on world array
- Feature to show where box is set
- Every Box can have set up is if is passable or not
In future I want to make this class more sophisticated for instance
- transparent boxes (windows),
- disappearing boxes (traps),
- position of box changed in real time (lifts, doors)
Continue reading “CBox Class”
World in this game is made by blocks that can by passable or cannot, there is different class used to handle boxes it is called CBox. Idea is really simple but really effective and popular in industry. (google for Minecraft or cubeengine – fun fact Crytek – has used little *ekhem*, well bit more than that.. but based on the same idea solution for Crisis, where whole world is created by millions of boxes that allows creation of tunnels, caves, etc.
Load, process and draw 3-dimension map, it is container class that contains all elements that are on map player, AI opponent, floor, walls, lights.
- Update on click/touch
- Process lights – note: only exit point light – requires future development
- Draw – draw blocks
- Checker for boxes is is passable
- Clearing visited positions
- keep past and current frame time
Continue reading “Carlos – World Class – First Prototype”
In this article/tutorial I ll present how to create *cough* simple *cough* – well simple after you make it, cube with shadow effect. The idea is to make our android based device to display cube that will rotate around it own and – well that happened without my intention – around light source. Problems I meet ware mostly based on me being not familiar with GL API.. but.. one step at time.. in next post I ll present how to add bitmap on the surface of cube..
Continue reading “Android 2.2 3D – cube with a shadow”
After over 48 hours with 4hours of sleep, 18 hours of work, 2hours of catching up with university, 0.5hour of set up eclipse on pc – with android SKD and configuration, 2hours of searching and 1hour of actual codding I come up with 12 balls that bounce on my phone – at the moment only from top of display to the bottom but I think that – considering my mental condition – I have got around 12 coffees and 2 relentless.. yeah my hands are shaking – anyway. I have 12 balls.
Continue reading “Android v 2.2 – Set up and 12 balls.”