So I made it – First Class Honours gained, The Lawrence Ho Student Prize for the best game technology related project has been won; now get back on my voxel thing
Luke M. Iwanski B.Sc. (hons)
Presentation done, no prize for the best poster, oh well..
Two more weeks..
Small memory leak was driving me crazy; Debugging process was taking ages.. bored, frustrated and tired decided to play about with octrees depth and minimal/maximal number of elements in leaf.. Amazed by 300FPS discovered the stupid mistake of creating VBO each time the leaf is regenerated. Instant win; fix of memory leak and 10 times greater performance.
Who said that the mistakes are stupid?
Simple optimisation great performance boost! – Skip ALL the non-visible faces!
Apparently I couldn’t resist. Last optimisation implemented.
Now seriously, report!
Since week all development stopped and now I am struggling with report. Just finished draft of first chapter.. it’s terrible.
Last two nights were all about Octree, however this morning last bug has been hunted down.
Now I need to write a structure of report, good luck me 😐
Oh and some metrics: