So I made it – First Class Honours gained, The Lawrence Ho Student Prize for the best game technology related project has been won; now get back on my voxel thing 🙂
Luke M. Iwanski B.Sc. (hons)
Presentation done, no prize for the best poster, oh well..
Two more weeks..
Small memory leak was driving me crazy; Debugging process was taking ages.. bored, frustrated and tired decided to play about with octrees depth and minimal/maximal number of elements in leaf.. Amazed by 300FPS discovered the stupid mistake of creating VBO each time the leaf is regenerated. Instant win; fix of memory leak and 10 times greater performance.
Who said that the mistakes are stupid?
Simple optimisation great performance boost! – Skip ALL the non-visible faces!
Apparently I couldn’t resist. Last optimisation implemented.
Now seriously, report!
Since week all development stopped and now I am struggling with report. Just finished draft of first chapter.. it’s terrible.
Last two nights were all about Octree, however this morning last bug has been hunted down.
Now I need to write a structure of report, good luck me 😐
Oh and some metrics: