Object can be moved, scaled, rotated – through LUA atm
Axis-aligned bounding box implemented – now I need develop rays and we are almost there 😀
Just quick update – I have picking implemented.
Axis-aligned bounding box implemented – now I need develop rays and we are almost there 😀
Just quick update – I have picking implemented.
It happened! – still need improvement but hey – it works!
Just to show the progress.
Just quick update:
– Material Manager implemented,
Need to test:
– More than 4 lights
– Normals for different objects – I have weird felling that something is wrong
Next step:
– .mtl support for .obj
Some progress in development, Yay! – how cool is to have a few days off, so you can spend a quality time with close-ones and at the same time to have enough time to develop something in the project!? 🙂
Vertex and Geometry shaders (version 3.30) support up to 5 lights – positions, colours, intensity is kept in Lua script, yes I have a support for Lua scripting – nothing crazy yet, but I am working on it!
Need to implement a space partitioning at some point.
anyway, I have 30FPS.. definitely needs optimization, however next step: shadows.