Last few days disappeared from my life.
Thinking about “what exactly I want to evaluate in the engine” and “how do I compare it”, “with what”. Made me little bit crazier.
I came up with several ideas but yet.. not good enough.
Any ideas?
Last few days disappeared from my life.
Thinking about “what exactly I want to evaluate in the engine” and “how do I compare it”, “with what”. Made me little bit crazier.
I came up with several ideas but yet.. not good enough.
Any ideas?
“What are the techniques of rendering voxel based objects in real time?”
This is a question I have been struggling with since last summer.
I will be doing that for next year – in my honours project.
I have designed test/experiments.
Some of them has been – already – eliminated.
However, there are so many things I could perform in order to make me my GPU cry.
meanwhile.. “boxel” engine is in development – time to test “crazy” ideas of mine.
First Test,
Many cubes…
Minor update but worth mentioning.
Axis-aligned bounding box implemented – now I need develop rays and we are almost there 😀
Just quick update – I have picking implemented.
It happened! – still need improvement but hey – it works!