last week I have improved collision detection between zombies – now I am trying to implement one universal.
New animations added for marines – shooting and die.
Additional content – stone and tree,
tile set has been changed to nicer one,
behaviour manager implemented for zombies,
range added to marines,
different collision added for different types of entities,
live variable added to SCV, Marine, Zombie
Current issues I have is marines formation – not sure how to solve it yet.
When more than one marine is selected and destination location is selected – collision detection is not applied correctly. the can stand at the same place at the same time.