Cube ‘n’ Cubes

Cube, Texture, Normals n Light

Over the weekend I have managed to do a bit for my Voxel Engine – well now it will be more like minecraft but hey I am still learning.

Boxes are connected by manager to Entity, Material manager improves performance.

The idea is simple each object is based on bunch of cubes, terrain is based on bunch of objects, that should allows me to implement octree pretty easily.. I hope.

Published by

Luke Iwanski

Senior Graphics Programmer @ CD Projekt RED

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