Luke Iwanski



  • Striking Distance Studios, Zaragoza (July 2020 – Present)
    Senior Rendering Engineer
    – RayTraing, Soft Shadows, Optimizations
  • CDProjekt Red, Warsaw (September 2018 – July 2020)
    Senior Graphics Programmer
    – Mainly focusing on Global Illumination for CyberPunk 2077
  • Codeplay Software Ltd, Edinburgh (April 2017 – August 2018)
    Senior Software Engineer, AI Acceleration Research
    – Leader of applied research team that focuses on bringing AI acceleration to heterogeneous platforms via Open Standards
    – Greatly influenced company strategic direction – by turning side project into flagship product
    – Active contributor to TensorFlow and Eigen
  • Codeplay Software Ltd, Edinburgh (May 2015 – April 2017)
    Staff Software Engineer, Compute, Graphics & Vision
    – Leader of research engineering team focusing on kernel fusion on heterogeneous platforms using Open Standards
    – Lobbied Open Sourcing philosophy in the company
  • Codeplay Software Ltd, Edinburgh (March 2013 – May 2015)
    Games Technology Programmer
    – Part of research team founded by EU (LPGPU) with focus on porting and accelerating Real Time Global Illumination engine to PS3 SPU
    – Creating demos and showcases for customers and conferences
  • Codeplay Software Ltd, Edinburgh (Nov 2011 – Mar 2013)
    Graphics Programmer
    – Part-time internship over last year of university, full-time afterwards
    – Focusing on rendering techniques and volumetric data rendering optimisation
  • Heehaw Digital, Edinburgh (Jun 2010 – Nov 2011)
    Full-Stack Web Developer
    – Full-time job during Full-time academic year focusing on small to medium business websites and eCommerce solutions for financial sector


  • Edinburgh Napier University, Edinburgh (2007 – 2012)
    Games Development
    – Focusing on games related technology – graphics api, rendering engines, 3d math
    – Finished with First Class degree and “The Lawrence Ho Student Prize for the best game technology related project of the year” award.


  • C++11, C99, Python
  • DirectX 12, DXR 1.1
  • OpenCL 1.2/SYCL 1.2
  • OpenGL 3.3/GLSL


Self-improvement, PUBG, casual e-sport, exploring world with my son..