Luke Iwanski

Publications

Experience

  • Codeplay Software Ltd, Edinburgh (April 2017 – Present)
    Senior Software Engineer, AI Acceleration Research
    – Leader of applied research team that focuses on bringing AI acceleration to heterogenous platforms via Open Standards
    – Greatly influenced company strategic direction – by turning side project into flagship product
    – Active contributor to TensorFlow and Eigen
  • Codeplay Software Ltd, Edinburgh (May 2015 – April 2017)
    Staff Software Engineer, Compute, Graphics & Vision
    – Leader of research engineering team focusing on kernel fusion on heterogenous platforms using Open Standards
    – Lobbied Open Sourcing philosophy in the company
  • Codeplay Software Ltd, Edinburgh (March 2013 – May 2015)
    Games Technology Programmer
    – Part of research team founded by EU (LPGPU) with focus on porting and accelerating Real Time Global Illumination engine to PS3 SPU
    – Creating demos and showcases for customers and conferences
  • Codeplay Software Ltd, Edinburgh (Nov 2011 – Mar 2013)
    Graphics Programmer
    – Part-time internship over last year of university, full-time afterwards
    – Focusing on rendering techniques and volumetric data rendering optimisation
  • Heehaw Digital, Edinburgh (Jun 2010 – Nov 2011)
    Full-Stack Web Developer
    – Full-time job during Full-time academic year focusing on small to medium business websites and ecommerce solutions for financial sector

Education

  • Edinburgh Napier University, Edinburgh (2007 – 2012)
    Games Development
    – Focusing on games related technology – graphics api, rendering engines, 3d math
    – Finished with First Class degree and “The Lawrence Ho Student Prize for the best game technology related project of the year” award.

Skills

  • C/C++11, Python
  • OpenCL 1.2/SYCL 1.2
  • OpenGL 3.3/GLSL

Interests

Self-improvement, StarCraft2, Heroes of the Storm, HearthStone.. a Blizzard fanboy apparently..