Publications
- Mehdi Goli, Luke Iwanski, John Lawson, Uwe Dolinsky and Andrew Richards. TensorFlow Acceleration on ARM Hikey Board. Proceedings of the International Workshop on OpenCL (IWOCL 2018)
- Mehdi Goli, Luke Iwanski and Andrew Richards. Accelerated Machine Learning Using TensorFlow and SYCL on OpenCL Devices. In Proceedings of the 5th International Workshop on OpenCL (IWOCL 2017)
Presentations
- Machine Learning and AI Developers Conference, 2018
- Edinburgh TensorFlow Meetup, 2017
- IWOCL, 2017
- DHPCC++, 2017
- SIGGRAPH OpenCL BOF, 2016
- SIGGRAPH OpenCL BOF, 2014
Experience
- Striking Distance Studios, Zaragoza (July 2020 – Present)
Senior Rendering Engineer
– RayTraing, Soft Shadows, Optimizations - CDProjekt Red, Warsaw (September 2018 – July 2020)
Senior Graphics Programmer
– Mainly focusing on Global Illumination for CyberPunk 2077 - Codeplay Software Ltd, Edinburgh (April 2017 – August 2018)
Senior Software Engineer, AI Acceleration Research
– Leader of applied research team that focuses on bringing AI acceleration to heterogeneous platforms via Open Standards
– Greatly influenced company strategic direction – by turning side project into flagship product
– Active contributor to TensorFlow and Eigen - Codeplay Software Ltd, Edinburgh (May 2015 – April 2017)
Staff Software Engineer, Compute, Graphics & Vision
– Leader of research engineering team focusing on kernel fusion on heterogeneous platforms using Open Standards
– Lobbied Open Sourcing philosophy in the company - Codeplay Software Ltd, Edinburgh (March 2013 – May 2015)
Games Technology Programmer
– Part of research team founded by EU (LPGPU) with focus on porting and accelerating Real Time Global Illumination engine to PS3 SPU
– Creating demos and showcases for customers and conferences - Codeplay Software Ltd, Edinburgh (Nov 2011 – Mar 2013)
Graphics Programmer
– Part-time internship over last year of university, full-time afterwards
– Focusing on rendering techniques and volumetric data rendering optimisation - Heehaw Digital, Edinburgh (Jun 2010 – Nov 2011)
Full-Stack Web Developer
– Full-time job during Full-time academic year focusing on small to medium business websites and eCommerce solutions for financial sector
Education
- Edinburgh Napier University, Edinburgh (2007 – 2012)
Games Development
– Focusing on games related technology – graphics api, rendering engines, 3d math
– Finished with First Class degree and “The Lawrence Ho Student Prize for the best game technology related project of the year” award.
Skills
- C++11, C99, Python
- DirectX 12, DXR 1.1
- OpenCL 1.2/SYCL 1.2
- OpenGL 3.3/GLSL
Interests
Self-improvement, PUBG, casual e-sport, exploring world with my son..