some progress of Graphics Programming coursework – pause screen and rotation. At the moment buffer of vertices is regenerated each frame – need to switch to DYNAMIC_DRAW.
Graphics Programming – small progress
Today I have managed to spend few minutes on Graphics Programming Coursework.. effect? SkyBox and clean code of n-Gine.
Next step.. animations.
Exhibition
Today I was helping in setting up system I was helping in developing n-Gine branch that supports Kinect.
How to store more than 35 Million floats?
Task: need to store grid of 128x128x128 cubes (36 vertices each) no octree yet.. any ideas?
Step back.. re-think.
Last few days disappeared from my life.
Thinking about “what exactly I want to evaluate in the engine” and “how do I compare it”, “with what”. Made me little bit crazier.
I came up with several ideas but yet.. not good enough.
Any ideas?
What are the techniques of rendering voxel based objects in real time?
“What are the techniques of rendering voxel based objects in real time?”
This is a question I have been struggling with since last summer.
I will be doing that for next year – in my honours project.
I have designed test/experiments.
Some of them has been – already – eliminated.
However, there are so many things I could perform in order to make me my GPU cry.
meanwhile.. “boxel” engine is in development – time to test “crazy” ideas of mine.
First Test,
Many cubes…
Kinect + OpenGL + C++
I have to say I am impressed by Kinects possibilities,
Camera, Depth recognition, Skeleton recognition even microphone!
I am just disappointed by lack of tutorials or even good documentation covering features that SDK offers.
Here is link to repository that contains little demo I have made.
Credits to kinectwinlib helped me a lot!