Power of well balanced octree

300 FPS when moves - Insane!

Small memory leak was driving me crazy; Debugging process was taking ages.. bored, frustrated and tired decided to play about with octrees depth and minimal/maximal number of elements in leaf.. Amazed by 300FPS discovered the stupid mistake of creating VBO each time the leaf is regenerated. Instant win; fix of memory leak and 10 times greater performance.

Who said that the mistakes are stupid?

Published by

Luke Iwanski

Senior Graphics Programmer @ CD Projekt RED

Leave a Reply

Your email address will not be published. Required fields are marked *