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Sponza!
Posted: 25th July 2011 by
Lukasz Iwanski
in
Honours Project
,
University
Tags:
3D
,
C++
,
GLSL
,
OpenGL
0
Woohoo,
thanks again to Henk who pointed out very useful information “force triangles in the 3d application (blender)”
Related Posts:
Octree in Place
Introduction to graphics programming submitted.
Normals, Normals, Normals..
Introducing Material Manager!!
Optimisation and Normals
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