How to store more than 35 Million floats?

Posted: 15th November 2011 by Luke Iwanski in Honours Project, University, Voxel Engine
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Grid 64x64x64

Task: need to store grid of 128x128x128 cubes (36 vertices each) no octree yet.. any ideas?

  1. Double a says:

    Just store colour (vec3). Render with instancing. Reconstruct position in your vertex shader by instance id. 6 million floats. Math FTW! In this case, store colours in lookup table, get away with 8bit colour index. 2 million bytes. Old skool FTW!