I finally made it! I have found couple bugs that was causing problems in my game. first of all and I guess that was only error I have had was texturing for blocks – my program was using custom created mipmap function that was using probably not supported by hardware on desire, however.. it is [...]
Posts Tagged ‘Carlos’
3D Framework for Android sample
Posted: 20th November 2010 by Lukasz Iwanski in 2.2, andrioid, Game, java, Java, OpenGL, progammingTags: 2.2, 3D, Android, Carlos, framework 3D
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CBox Class
Posted: 9th November 2010 by Lukasz Iwanski in 2.2, andrioid, Game, java, Java, progammingTags: Carlos, Game, java, Prototype
Idea Whole world in this project is made by boxes as mentioned in previous post: Carlos – World Class – First Prototype. Feature Different texture for every box can be used Box can be set in every place – simply calculated on world array Feature to show where box is set Every Box can have [...]
Carlos – World Class – First Prototype
Posted: 9th November 2010 by Lukasz Iwanski in 2.2, andrioid, Game, java, Java, progammingTags: Carlos, Game, World Class
World Class World in this game is made by blocks that can by passable or cannot, there is different class used to handle boxes it is called CBox. Idea is really simple but really effective and popular in industry. (google for Minecraft or cubeengine – fun fact Crytek – has used little *ekhem*, well bit more [...]
