Posts Tagged ‘deep beta’

Vortex Terrain Model

Posted: 15th January 2011 by Luke Iwanski in 10, C++, C++, DirectX, Game, Games Engineering
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First of all: My class that loads objects from file is working now! v0.6 is able to load vertexes and put them into buffer! Great success! I was thinking about topic for Games Engineering module. There are plenty ideas in my head of what I can create, but last idea seems to be a challenge – [...]

Java – Inherent, collections, object modelling.

Posted: 15th October 2010 by Luke Iwanski in 2.2, andrioid, java, progamming, University
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1 Off topic It is exact 1 month since I have reactivated deep beta.. deep beta is back and it is better then ever before! Btw. According to google Eastern Europe is huge.. did I miss something or Googlers play to much of Europa Universalis? Currently I am working on Rubik’s Cube type game – [...]