I need to figured out what I want/have to do with University and work.. need to find a balance, Today after chat with my Program Leader I have decided to start going forward and developing stuff that I actually will need and polish small things at the end, that’s why today I have managed to [...]
Posts Tagged ‘Game Engine’
Day 9: Motivation Kick
Posted: 18th January 2011 by Lukasz Iwanski in C++, C++, DirectX, Game, Games EngineeringTags: 3D, C++, DirectX, framework 3D, Game, Game Engine
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Day7: Quick overview
Posted: 16th January 2011 by Lukasz Iwanski in 10, C++, C++, DirectX, Game, Games EngineeringTags: 3D, DirectX, framework 3D, Game, Game Engine, programming, University
Just quick overview for end of day 7. Input handler gets mouse position and escape button Drawing 3D maya objects Sound player drawing 2D over 3d object Font engine – well subsystem but.. High precision timing FPS CPU usage Lighting Still loads left to do but as for one week it is fairly enough!
Game Engine C++ – Overview
Posted: 12th January 2011 by Lukasz Iwanski in 10, C++, DirectX, Games EngineeringTags: 3D, C++, DirectX, Game, Game Engine, University
Lately I have started developing Game Engine for my Game Architecture Module at University. It is C++/DirectX (at the moment it is directX 10 with HLSL but in the future it will be kinda smart and will detect what DirectX can be lunched on PC in future maybe OpenGL as well – we’ll see.) Target [...]
