Last two nights were all about Octree, however this morning last bug has been hunted down.
Now I need to write a structure of report, good luck me 😐
Tag: GLSL
Introduction to graphics programming submitted.
some screen shots from assembly instruction project, n-Gine saved me again.. above result of the work from one night..
Graphics Programming – small progress
Today I have managed to spend few minutes on Graphics Programming Coursework.. effect? SkyBox and clean code of n-Gine.
Next step.. animations.
Normals, Normals, Normals..
huzzzaaaa!
Introducing Material Manager!!
Just quick update:
– Material Manager implemented,
Need to test:
– More than 4 lights
– Normals for different objects – I have weird felling that something is wrong
Next step:
– .mtl support for .obj
Sponza!
Woohoo,
thanks again to Henk who pointed out very useful information “force triangles in the 3d application (blender)”
I’ll make it smoke!
After hours spend on research and readings great publications like: GPU Gems, Coder Mind or Philip Rideout’s, Miles Macklin’s blogs aim of my Honours Project gets clearer and clearer.
I want to create simple Smoke Effect.
“Particle effects like smoke, fire and foam can be efficiently rendered without using hacks. Voxels are also being used by some big Hollywood special effects studio’s to render hair, fur and grass. ” – quote from Ray Tracey’s Blog
All important calculation will be proceed on GPU – I will do my best – using GLSL.
After couple hours spend on learning GLSL I have got that:
Loads of artefacts, however it is not so bad for just couple hours.
Next step will be to implement Perlin noise to get echo – base for my particles.
21/06/11 Update: