Posts Tagged ‘GLSL’

Octree in Place

Posted: 19th February 2012 by Luke Iwanski in C++, Honours Project, OpenGL, University
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Last two nights were all about Octree, however this morning last bug has been hunted down. Now I need to write a structure of report, good luck me Oh and some metrics:

Introduction to graphics programming submitted.

Posted: 28th November 2011 by Luke Iwanski in C++, OpenGL, University
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some screen shots from assembly instruction project, n-Gine saved me again.. above result of the work from one night..

Graphics Programming – small progress

Posted: 20th November 2011 by Luke Iwanski in C++, OpenGL, University
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Today I have managed to spend few minutes on Graphics Programming Coursework.. effect? SkyBox and clean code of n-Gine. Next step.. animations.

Normals, Normals, Normals..

Posted: 8th August 2011 by Luke Iwanski in C++, C++, Honours Project, OpenGL, University
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huzzzaaaa!

Introducing Material Manager!!

Posted: 3rd August 2011 by Luke Iwanski in C++, Honours Project, OpenGL, University
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Just quick update: – Material Manager implemented, Need to test: – More than 4 lights – Normals for different objects – I have weird felling that something is wrong Next step: – .mtl support for .obj

Sponza!

Posted: 25th July 2011 by Luke Iwanski in Honours Project, University
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Woohoo, thanks again to Henk who pointed out very useful information “force triangles in the 3d application (blender)”

I’ll make it smoke!

Posted: 20th June 2011 by Luke Iwanski in C++, Honours Project, OpenGL, University, Voxel Engine
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After hours spend on research and readings great publications like: GPU Gems, Coder Mind or Philip Rideout’s, Miles Macklin’s blogs aim of my Honours Project gets clearer and clearer. I want to create simple Smoke Effect. “Particle effects like smoke, fire and foam can be efficiently rendered without using hacks. Voxels are also being used [...]

Optimisation and Normals

Posted: 4th June 2011 by Luke Iwanski in C++, Honours Project, OpenGL, Voxel Engine
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Some minor optimisation implemented improved FPS, Next step Texturing and shadows!