Last two nights were all about Octree, however this morning last bug has been hunted down. Now I need to write a structure of report, good luck me Oh and some metrics:
Posts Tagged ‘GLSL’
Octree in Place
Posted: 19th February 2012 by Luke Iwanski in C++, Honours Project, OpenGL, UniversityTags: 3D, C++, GLSL, OpenGL, Voxel
Introduction to graphics programming submitted.
Posted: 28th November 2011 by Luke Iwanski in C++, OpenGL, UniversityTags: 3D, C++, GLSL, n-Gine, OpenGL
some screen shots from assembly instruction project, n-Gine saved me again.. above result of the work from one night..
Graphics Programming – small progress
Posted: 20th November 2011 by Luke Iwanski in C++, OpenGL, UniversityTags: 3D, C++, GLSL, OpenGL
Today I have managed to spend few minutes on Graphics Programming Coursework.. effect? SkyBox and clean code of n-Gine. Next step.. animations.
Normals, Normals, Normals..
Posted: 8th August 2011 by Luke Iwanski in C++, C++, Honours Project, OpenGL, UniversityTags: 3D, C++, GLSL, OpenGL
huzzzaaaa!
Introducing Material Manager!!
Posted: 3rd August 2011 by Luke Iwanski in C++, Honours Project, OpenGL, UniversityTags: 3D, C++, GLSL, OpenGL
Just quick update: – Material Manager implemented, Need to test: – More than 4 lights – Normals for different objects – I have weird felling that something is wrong Next step: – .mtl support for .obj
Sponza!
Posted: 25th July 2011 by Luke Iwanski in Honours Project, UniversityTags: 3D, C++, GLSL, OpenGL
Woohoo, thanks again to Henk who pointed out very useful information “force triangles in the 3d application (blender)”
I’ll make it smoke!
Posted: 20th June 2011 by Luke Iwanski in C++, Honours Project, OpenGL, University, Voxel EngineTags: 3D, C++, GLSL, Voxel
After hours spend on research and readings great publications like: GPU Gems, Coder Mind or Philip Rideout’s, Miles Macklin’s blogs aim of my Honours Project gets clearer and clearer. I want to create simple Smoke Effect. “Particle effects like smoke, fire and foam can be efficiently rendered without using hacks. Voxels are also being used [...]
Optimisation and Normals
Posted: 4th June 2011 by Luke Iwanski in C++, Honours Project, OpenGL, Voxel EngineTags: 3D, C++, GLSL, OpenGL, Voxel, voxel engine
Some minor optimisation implemented improved FPS, Next step Texturing and shadows!