Vortex Terrain Model

First of all: My class that loads objects from file is working now! v0.6 is able to load vertexes and put them into buffer! Great success!

I was thinking about topic for Games Engineering module. There are plenty ideas in my head of what I can create,

but last idea seems to be a challenge – Simple Vortex Terrain model (little bit similar to the one in minecraft) that will allow player to have ultimate power to change things on it – not sure what that will be exactly but, I am pretty sure player will be able to make “holes” in a ground, caves, flood, destroy object and create craters,

well I see the future for that kind of map for RTS games..

I need to make research and design data structure for vortex terrain – but I am sure that’s “doable”

Day 2: multi texture, grid, interface


Daily update, what have I achieved last night:

  • adding more than one texture to high map
  • grid on future water level
  • 2d text over 3d scene – interface/debug

My 1 milestone is almost reached – only two things left: smooth transition between textures and animated water with reflection. Once I have that I will publish application and sample code.

that should be done by end of the week, however Software Development 3 coursework deadline if 3rd Dec and I haven’t done anything yet.

finger crossed,
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Android 2.2 3D – cube with a shadow

1: Intro

In this article/tutorial I ll present how to create *cough* simple *cough* – well simple after you make it, cube with shadow effect. The idea is to make our android based device to display cube that will rotate around it own and – well that happened without my intention – around light source.  Problems I meet ware mostly based on me being not familiar with GL API.. but.. one step at time.. in next post I ll present how to add bitmap on the surface of cube..
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