Some screen shots from Guardians project. Download Guardians
“We’ll be using Unity.”
Well.. Ok, I was really skeptic about this one.. “clicking” games is not the way I want to do them..
many hours, days, weeks spent on game architecture, planning and at least codding.. that’s the way it should be..
and at some point I have started to thinking.. many weeks, in “many weeks” hardware will “jump” to the next level.. new graphic API, new shader language, new operating system, new technology to use, new requirements..
so well yeah, game developer life is damn hard, and we need to “catch up” with things..
so I have decided to give a chance to Unity 3D – current version is 3.1 – and as far as I am getting familiar with it – it seems to be great tool!
it does load things for developer – camera management, physics, rendering.. but game developer will still have a plenty of code “to do”. And most of all it allows you to concentrate on idea development.
As far as now – it is getting better and better.. according to official website:
code generated by it is as effective as C++, platform crossing – that just brilliant, .net based – well not so sure about that – I prefer not get to close to MS.. can synchronize with Visual Studio – which is great thing.
Continue reading “Unity 3D 3.1 – First Clash” »