Daily update, what have I achieved last night: adding more than one texture to high map grid on future water level 2d text over 3d scene – interface/debug My 1 milestone is almost reached – only two things left: smooth transition between textures and animated water with reflection. Once I have that I will publish application [...]
Posts Tagged ‘XNA’
Day 2: multi texture, grid, interface
Posted: 26th November 2010 by Luke Iwanski in 4.0, C#, Game, General, wow, XNATags: 3D, 4.0, C++, Game, programming, terrain, wow, XNA
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Some Crazy XNA 4.0 terrain stuff
Posted: 25th November 2010 by Luke Iwanski in 4.0, C#, XNATags: 3D, 4.0, C++, Game, XNA
Last night I was learning XNA 4.0 – framework – runtime environment with set of tools provided by Microsoft, language C# “platform crossing” – well it can run on Xbox 360 and tune.. and well Windows mobile, that suppose to make game development easier.. well it does.. I am actually surprised how well language and [...]