Very simple calculation of directional light had noticeable impact on the performance, table below shows it:
and yeah, SW:TOR is pretty Ok but nothing can win with “coding hunger”.
Very simple calculation of directional light had noticeable impact on the performance, table below shows it:
and yeah, SW:TOR is pretty Ok but nothing can win with “coding hunger”.
some screen shots from assembly instruction project, n-Gine saved me again.. above result of the work from one night..
some progress of Graphics Programming coursework – pause screen and rotation. At the moment buffer of vertices is regenerated each frame – need to switch to DYNAMIC_DRAW.
Today I have managed to spend few minutes on Graphics Programming Coursework.. effect? SkyBox and clean code of n-Gine.
Next step.. animations.
“What are the techniques of rendering voxel based objects in real time?”
This is a question I have been struggling with since last summer.
I will be doing that for next year – in my honours project.
I have designed test/experiments.
Some of them has been – already – eliminated.
However, there are so many things I could perform in order to make me my GPU cry.
meanwhile.. “boxel” engine is in development – time to test “crazy” ideas of mine.
First Test,
Many cubes…
I have to say I am impressed by Kinects possibilities,
Camera, Depth recognition, Skeleton recognition even microphone!
I am just disappointed by lack of tutorials or even good documentation covering features that SDK offers.
Here is link to repository that contains little demo I have made.
Credits to kinectwinlib helped me a lot!