Directional Light performance impact on the scene

Directional Lighted "boxel" scene

Very simple calculation of directional light had noticeable impact on the performance, table below shows it:

Performance impact for different number of boxes.

and yeah, SW:TOR is pretty Ok but nothing can win with “coding hunger”.

What are the techniques of rendering voxel based objects in real time?

“What are the techniques of rendering voxel based objects in real time?”

This is a question I have been struggling with since last summer.

I will be doing that for next year – in my honours project.

I have designed test/experiments.
Some of them has been – already – eliminated.

However, there are so many things I could perform in order to make me my GPU cry.
meanwhile.. “boxel” engine is in development – time to test “crazy” ideas of mine.

First Test,

Many cubes…