Posts Tagged ‘Game’

Graphics Programming wee update

Posted: 22nd November 2011 by Luke Iwanski in C++, OpenGL
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some progress of Graphics Programming coursework – pause screen and rotation. At the moment buffer of vertices is regenerated each frame – need to switch to DYNAMIC_DRAW.

Kintect + C++ time to start

Posted: 22nd September 2011 by Luke Iwanski in C++, Kinect
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Objectives: Load in 3D object Add Kinect controller Rotate Object Scale Object Add fog.. volumetric?

Report has been submitted

Posted: 1st April 2011 by Luke Iwanski in 9, C++, DirectX, Games Engineering, University
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After that 24years I have realized one very important thing.. I suck in the reports.

Huzzah! Game as it should be is pretty much finished – well there is always something that can be added, improved or modified – but as far as I am considered  game should look like it looks atm. Obviously, it needs final touches – tidying up GUI for instance. and before handing it out I [...]

Content added

Posted: 20th March 2011 by Luke Iwanski in C++, C++, DirectX, Game, Games Engineering, University
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last week I have improved collision detection between zombies – now I am trying to implement one universal. New animations added for marines – shooting and die. Additional content – stone and tree, tile set has been changed to nicer one, behaviour manager implemented for zombies, range added to marines, different collision added for different [...]

We can buy stuff!

Posted: 13th March 2011 by Luke Iwanski in 9, C++, DirectX, Game, Games Engineering, University
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Finally I have prototyped pouching units system – it uses messaging system, however I am having weird bug, when I am getting more marines animation for them is speeding up. I am wondering if it is caused by using pointer to the animation.. well it shouldn’t, should it? to be fair animation system was designed [...]

2D Zombieesh Continues

Posted: 12th March 2011 by Luke Iwanski in 9, C++, DirectX, Games Engineering
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That was freaking remarkable week, Meetings Meetings Meetings. Apparently I have enough “clients” to open my own company. Yeah.. who could even thought about that? World is crazy. anyway, this is not what post will be about. What I want to show is today’s achievement. Zombeesh project – yes as you can see I have [...]

I can select you!

Posted: 25th February 2011 by Luke Iwanski in 9, C++, DirectX, Games Engineering, University
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yeah this red triangle means – I am selected.. I will be working on sprites manager over the weekend.. At least.. I have managed to select sprites inside of box described by start point and end point – both defined by mouse click and release. Class probably will be improved in the future but now.. [...]

Zombeesh back in 2D

Posted: 24th February 2011 by Luke Iwanski in 9, C++, Game, Games Engineering, University
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After lately chat with my tutor I have to move back to 2D based game. – time pressure and general overloading forced me to make this decision. GDD must be finished by tomorrow – but shall not fear! I have some resources. I will borrow units tile set from star craft – come on zombies looks almost like [...]

xBox is evil!

Posted: 19th February 2011 by Luke Iwanski in Consoles, Game, xBox 360
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arrives at 8:30 that’s bed omen for starters! then it says – if your hdmi monitor doesn’t have speakers you cannot do much about that. then it steal whole day from your life! I have started playing assassin’s creed – about 9 am and at some point my love told me to do something and [...]