First of all: My class that loads objects from file is working now! v0.6 is able to load vertexes and put them into buffer! Great success!
I was thinking about topic for Games Engineering module. There are plenty ideas in my head of what I can create,
but last idea seems to be a challenge – Simple Vortex Terrain model (little bit similar to the one in minecraft) that will allow player to have ultimate power to change things on it – not sure what that will be exactly but, I am pretty sure player will be able to make “holes” in a ground, caves, flood, destroy object and create craters,
well I see the future for that kind of map for RTS games..
I need to make research and design data structure for vortex terrain – but I am sure that’s “doable”
from 11AM yesterday till now I am at university.. and I have to say it is awesome! over 12 hours. I am codding for today’s assignment from Software Development – meanwhileI have transferred myself to game development program!!
today I have met the guy who was working on my code for festival apartments – horrible company which – only when I am thinking about it – my brain starts to hurt.
well his reaction was similar.. but fun fact – the guy is at gaming program as well.. and if everything will go fine will start as a team in http://www.daretobedigital.com/ - “Every year between June and August, students form teams of five and compete over 10 weeks to design a fully functioning video game prototype. At the end of 10 weeks, all the teams will gather at Dare Protoplay to showcase their work and be judged by industry experts. Dare Protoplay represents the most innovative design from emerging games artists and programmers and is open to the public to come and play the games.”
sounds like a challange? – yes it is
Other thing today I have spent like 6hours on helping other guys with the program and that was fun! Martin will bring me some vodka – seems to be pretty serious about that.
My new program leader is awesome! – had long chat was jus briliant.
and some stuff for Napier students – second part of Software Engineering assigment.