Presentation done, no prize for the best poster, oh well.. Two more weeks..
Posts Tagged ‘University’
Presentation – checked
Posted: 5th April 2012 by Lukasz Iwanski in Honours Project, UniversityTags: University, Voxel
Only Visible Faces, Fog, Selected Box
Posted: 13th March 2012 by Lukasz Iwanski in C++, Honours Project, OpenGLTags: 3D, C++, OpenGL, University, Voxel
Simple optimisation great performance boost! – Skip ALL the non-visible faces!
Editable Grid.. yay!
Posted: 9th January 2012 by Lukasz Iwanski in C++, Honours Project, OpenGL, Voxel EngineTags: 3D, C++, OpenGL, University, Voxel
Finally, my grid is editable now. We can edit or remove current blocks – adding new ones will be introduced after optimisation stage. Current version supports 4 standard blocks (Blue, Green, Yellow, Brown) and 1 point light (Blue with circle in the middle). In this iteration of “boxel engine” regenerateBuffers method updates nearest block that [...]
100 will be about: Shadows and some point Light(s)
Posted: 7th January 2012 by Lukasz Iwanski in C++, Honours Project, OpenGL, University, Voxel EngineTags: 3D, C++, OpenGL, University, Voxel
Shadow value for each cube is stored in separate grid, values are sent to shader and then output is altered. It all depends on value. The value is calculated based on number of obstacles on the way between light and current cube. Below you can find some metrics: Earlier I have introduced point light to [...]
I had the meeting with Kevin today, The objectives has been clarified a bit.. but they are not to easy.. for instance: “Come up with a Question you want to answer?” Right so what is my question.. oh and I have set up a wiki.. hope to update it a bit.
Frustum Culling – First Clash in OpenGL
Posted: 13th April 2011 by Lukasz Iwanski in C++, Honours Project, OpenGL, UniversityTags: 3D, framework 3D, programming, University
Lately I have started preparing tools for voxel engine, after yesterdays fails with bloom/hdr today I won the battle with Frustum Culling – well it was only battle and there is still lot to improve. Above we can see snowman’s – my tech model – used in OpenGL API learning process. Anyway – for some [...]
Guardians – Finished.
Posted: 6th April 2011 by Lukasz Iwanski in Group Project, Unity 3D, UniversityTags: 3D, Unity 3D, University
Some screen shots from Guardians project. Download Guardians
2D Zombieesh Continues
Posted: 12th March 2011 by Lukasz Iwanski in 9, C++, DirectX, Games EngineeringTags: 2D, C++, DirectX, Game, programming, University
That was freaking remarkable week, Meetings Meetings Meetings. Apparently I have enough “clients” to open my own company. Yeah.. who could even thought about that? World is crazy. anyway, this is not what post will be about. What I want to show is today’s achievement. Zombeesh project – yes as you can see I have [...]
Day7: Quick overview
Posted: 16th January 2011 by Lukasz Iwanski in 10, C++, C++, DirectX, Game, Games EngineeringTags: 3D, DirectX, framework 3D, Game, Game Engine, programming, University
Just quick overview for end of day 7. Input handler gets mouse position and escape button Drawing 3D maya objects Sound player drawing 2D over 3d object Font engine – well subsystem but.. High precision timing FPS CPU usage Lighting Still loads left to do but as for one week it is fairly enough!
Game Engine C++ – Overview
Posted: 12th January 2011 by Lukasz Iwanski in 10, C++, DirectX, Games EngineeringTags: 3D, C++, DirectX, Game, Game Engine, University
Lately I have started developing Game Engine for my Game Architecture Module at University. It is C++/DirectX (at the moment it is directX 10 with HLSL but in the future it will be kinda smart and will detect what DirectX can be lunched on PC in future maybe OpenGL as well – we’ll see.) Target [...]
