Posts Tagged ‘University’

Bachelor of Science

Posted: 23rd June 2012 by Luke Iwanski in University
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So I made it – First Class Honours gained, The Lawrence Ho Student Prize for the best game technology related project has been won; now get back on my voxel thing Regards Luke M. Iwanski B.Sc. (hons)

Presentation – checked

Posted: 5th April 2012 by Luke Iwanski in Honours Project, University
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Presentation done, no prize for the best poster, oh well.. Two more weeks..

Only Visible Faces, Fog, Selected Box

Posted: 13th March 2012 by Luke Iwanski in C++, Honours Project, OpenGL
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Simple optimisation great performance boost! – Skip ALL the non-visible faces!

Editable Grid.. yay!

Posted: 9th January 2012 by Luke Iwanski in C++, Honours Project, OpenGL, Voxel Engine
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Finally, my grid is editable now. We can edit or remove current blocks – adding new ones will be introduced after optimisation stage. Current version supports 4 standard blocks (Blue, Green, Yellow, Brown) and 1 point light (Blue with circle in the middle). In this iteration of “boxel engine” regenerateBuffers method updates nearest block that [...]

Shadow value for each cube is stored in separate grid, values are sent to shader and then output is altered. It all depends on value. The value is calculated based on number of obstacles on the way between light and current cube. Below you can find some metrics: Earlier I have introduced point light to [...]

why?

Posted: 13th June 2011 by Luke Iwanski in Honours Project, University
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I had the meeting with Kevin today, The objectives has been clarified a bit.. but they are not to easy.. for instance: “Come up with a Question you want to answer?” Right so what is my question.. oh and I have set up a wiki.. hope to update it a bit.

Lately I have started preparing tools for voxel engine, after yesterdays fails with bloom/hdr today I won the battle with Frustum Culling – well it was only battle and there is still lot to improve. Above we can see snowman’s – my tech model – used in OpenGL API learning process. Anyway – for some [...]

Guardians – Finished.

Posted: 6th April 2011 by Luke Iwanski in Group Project, Unity 3D, University
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Some screen shots from Guardians project. Download Guardians

2D Zombieesh Continues

Posted: 12th March 2011 by Luke Iwanski in 9, C++, DirectX, Games Engineering
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That was freaking remarkable week, Meetings Meetings Meetings. Apparently I have enough “clients” to open my own company. Yeah.. who could even thought about that? World is crazy. anyway, this is not what post will be about. What I want to show is today’s achievement. Zombeesh project – yes as you can see I have [...]

Day7: Quick overview

Posted: 16th January 2011 by Luke Iwanski in 10, C++, C++, DirectX, Game, Games Engineering
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Just quick overview for end of day 7. Input handler gets mouse position and escape button Drawing 3D maya objects Sound player drawing 2D over 3d object Font engine – well subsystem but.. High precision timing FPS CPU usage Lighting Still loads left to do but as for one week it is fairly enough!