Finally I have prototyped pouching units system – it uses messaging system, however I am having weird bug, when I am getting more marines animation for them is speeding up. I am wondering if it is caused by using pointer to the animation.. well it shouldn’t, should it? to be fair animation system was designed for animating single instance of the object but still.. it should be flexible enough to handle that.
I haven’t tested that on buildings yet… – memo added 🙂
the scenario is:
when single building is selected we can press “T” to train marines, atm. it is done instantly and target location for new “trained” unit is set to fixed location.
future improvements include:
- developing training time
- changeable spawn location
- implement cost
- as far as I am thinking about that game.. I need decent GUI!
there is loads to do.. argh.. damn you father time! why one day has only 24hrs?!