Huzzah! Game as it should be is pretty much finished – well there is always something that can be added, improved or modified – but as far as I am considered game should look like it looks atm.
Obviously, it needs final touches – tidying up GUI for instance.
and before handing it out I still need to improve zombies’ behavior, add some more animations, and most important implement behavior module into marines class.
but as I mentioned – I am pretty happy with what I have done.
Economic system is an interesting one.
We start with 500 coins, or whatever it is 😉
then every 10 seconds we add x into the pull – where x is defined by 5*number of houses – number of marines. – I was thinking a bit about that and it seems to be a reasonable solution.
as well Limit system has been added – into economics manager class – to avoid negative values for income and other issues. our population limit is 5 times number of houses – note: scv is excluded. Yes, I know it is a bit weird but lets say SCV is not a human ;P
yes I know I haven’t done much this week but in my defense – I am sick and on Saturday I was in Dundee – Games in Scotland – pretty awesome event where teams such as Veemee, Codeplay or Digital Goldfish were presenting what are they doing and who they are looking for in terms of employment.
Some photos below: